Jaggies are dealt with utilising a post-process anti-aliasing effect - hardly state-of-the-art but certainly more than capable of doing the job bearing in mind the somewhat simplistic art style. It's a little odd sometimes, seeing theĭead Rising 2 seeing completely parity in terms of the title's visual make-up. This does present some issues - asset quality was built around a 720p pixel count, so at close-range the texture art lacks detail and can look rather blocky. There are no new assets that we could find in the Dead Rising remaster - it's all original artwork, simply running at a higher resolution. It's an interesting decision in light of the AA method deployed on the original game - as per several earlier titles based on Capcom's MT Framework engine, anti-aliasing switched from 2x MSAA to 4x MSAA depending on engine load. The end result is that while assets and resolution are identical, the Microsoft platform possesses a slightly softer look overall. Both titles operate at native 1080p on both consoles, though there is a difference in anti-aliasing quality: PS4 operates with a 2x MSAA multi-sampling approach, while Xbox One favours a simpler post-process technique. Not good.įirst up, let's talk remaster image quality. Meanwhile, Dead Rising 2 launched on both PS3 and Xbox 360 - it wasn't bad on the Microsoft console, mostly hitting its 720p30 target with v-sync engaged, but PS3 was somewhat messy - 1024x576 (!) with v-sync off. The series debut targeted 30fps on Xbox 360 but exhibited some of the most intrusive screen-tearing we saw back in the day. In the case of Dead Rising and its sequel, however, this may not be a bad idea because both titles had issues with their presentation on original hardware. The approach from Capcom seems to have been to centre on authenticity - simply to upgrade resolution and performance, as opposed to lavishing the kind of extreme care and attention to the experience as we've seen in titles like Gravity Crash Remastered and Uncharted: The Nathan Drake Collection. We went into this one with limited expectations - the Resident Evil 4/5/6 triumvirate of remasters turned out to be somewhat limited in scope, with sparse enhancements in terms of upgrades to the actual artwork, and with only the most minor of tweaks to the presentation (tweaked gameplay cameras, for example). Dead Rising, Dead Rising 2 and its Off The Record spin-off arrived this week for both PS4 and Xbox One - with 1080p60 gameplay targeted for both systems. With Capcom gearing up to release new series entries for both Resident Evil 7 and Dead Rising, the firm has spent much of 2016 revisiting its back catalogue of games, porting them over to the latest console hardware.
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